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Manhattan District 02 Night Low Poly

by FraP
3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2012  |  mental ray
Other Files
read me all districts.rtf
updated_textures_09_2015.zip
psd_textures_district02.zip
PSD all districts_09_2015.zip
3D Model Specifications
51,371 Polygons
60,114 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 876751
574 Products
Since 2004

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Manhattan District Vol. 02 Low Poly Night and Day version.

3d model of New York City Manhattan District Module (night Version) .(low poly).

NB:

Include even day and sunset version into separate file.

But you can get also day appearance, turning off self illumination materials and increase ambient lighting.

Or get the sunset situation increase slightly ambient lighting.

This scene was modeled in 3ds Max and consists primarily of quads.
This model is organized on layers and groups.

Lighting windows is obtained by procedural light map on self illumination glow slot.
With the parameters you can adjust , lighting and color of lights and decide the percentage of illuminated windows.
You can also adjust the glow with glare parameters.

The base geometry of this scene comes from my Product ID:829340, Product ID:754237, Product ID 731149, and Product ID:621251, and is located in the exact spatial position respect to them.

This model represent the area bounded by Madison Avenue, E 47th street, 3rd Avenue, E 39th Street.

All buildings are located and are scaled based satellite images.Each building, have height and shapes exact as original.

Among the most important buildings:

Chrysler, MetLife, Grand Central Terminal, 100 Park Avenue, 101 Park Avenue, 245 Lexington, 383 Madison, 450 Lexington Avenue, Chanin, General Telephone, Grand Central Tower and many others.

The rendering is setup in mental ray.
Lighting is included .
No 3rd party plugin needed.
Skybox intensity may need to be lowered in newer versions of 3dsMax.

.

The buildings are all unwrapped.

Textures size is: 2048x2048, 1024x1024

Each Building have a Color Map,Light Self illumination Map and Bump Map.
Also includes Specular Map Mask , applied to Buildings with reflection windows.

Real world scale.
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