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Fully detailed, textured model. Detailed enough for close-up renders. In the folder'maps' you will find all the maps and the HDRI, used for rendering. Based on subdivided geometry (turbosmooth). No turbosmooth: 30576 vertices, 28247 polygons. With Turbosmooth on=2 : 341776 vertices, 663301 polygons.
NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The 'obj.zip' is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.