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L85A2 Rifle

FORMATS
NATIVE
3ds Max 2016  |  Default Scanline
FBX
OBJ
Unity Engine 5 Textures
Unreal Engine 4 Textures
Specular and Gloss Textures
Additional Texture Maps (UV Template, Color ID, Cu
Other Files
L85A2_highpoly.zip
3D Model Specifications
17,685 Polygons
16,117 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1090034
283 Products
Since 2009
4
33

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L85A2 Rifle is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-l85a2
    -bolt_assembly
    -carry_handle
    -ejection_port_cover
    -front_sight_post
    -mag_release
    -trigger
-556_cartridge
-magazine
-susat_scope


|| Geometry ||

Geometry count:

L85A2:
-21590 tris
-12383 polys
-11301 verts

5.56 Cartridge:
-554 tris
-333 polys
-288 verts

Magazine:
-3367 tris
-2104 polys
-1721 verts

SUSAT Scope:
-5158 tris
-2865 polys
-2807 verts

The cartridge model is made so that you can delete the bullet, leaving just the shell. This could be useful if you want to have ejected shell effects.

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Weapon Dimensions: 31'' x 10'' x 3''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

Gun: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps

Magazine: 2048x2048 base color, roughness, metalness, normal and AO maps

SUSAT Scope: 2048x2048 base color, roughness, metalness, normal and AO maps

Cartridge: 512x512 base color, roughness, metalness, normal and AO maps

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.

Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them.

++ BONUS ++

The high poly model used to bake texture maps is also available for download.


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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