This model includes detailed and anatomically correct representation of the human eye. It has detailed representation of: Sclera, Cornea, Blood vessels, Lens, Iris, Pupil, Retina, Ciliary Body, Fovea. It includes full version and cross-section version.
The model is based on real images and anatomy books. The entire geometry is very clean. It is all poly and most quads with few triangles.
Textures are 1k - 4k depending of the need.
The lighting and render is done in maya 2011 using mental ray. All other formats include the geometry, standard materials and textures applied. Maya setup uses Sub Surface Scattering to get the flashy look. The render is rock solid and it takes from about 3 minutes per frame on i7-6700 machine (for the preview 1280x1280 image) which makes it usable for Animations. No Global Illumination or Final Gathering used. The renders from the preview are not edited in any way in post, so what you see is what you get.