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Hippo

$79
or
3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2011  |  mental ray 2011
Other
3D Model Specifications
5,682 Polygons
5,738 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 1070249
113 Products
Since 2008

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This is a photorealistic hippo modeled in mudbox finaly for 3D Studio Max.
The details are baked in a displacement map and normal map so the ground mesh object is easy to animate and handle with low power machines.
As shader it is used a sss mr shader for the real look.
The bones are a standard 3dsmax biped and the hairs are the 3dsmax hair and fur modifier on a extra low poly hair object.
The hippo has some morphers so it can shake ears and open the mouth.
The hair rising object is a extra low poly object so that the main object can used with a turbosmooth modifier.
Both obects have the same morpher aims connected togehter!

Maps
- ambient Occlusion 8K
- Bump map 8K
- Diffuse map 8K
- diffse teeth 4K
- Displace map 4K
- hairdense 4K
- Normal map 16K and 8K
- Normal map teeth 4K

Unit scale: Meters
System Unit scale: 1 Unit = 1,0 Centimeters
Scale:
X: 1,021m
y: 3,036m
z: 1,438
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