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Haas VF16 car

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brands "alpinestars", "bell helmets", "microsoft", "citroen", "pirelli" and "formula 1 racing", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Maya 2013 mental ray
Cinema 4D 2012 Default Scanline
3ds Max 2011 Default Scanline
Maya 2013 mental ray
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3D Model Specifications
Product ID:1127733
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
TurboSquid Member Since March 2009
Currently sells 570 products
Product Rating

Legal Notice: The intellectual property depicted in this model , including the brands "alpinestars", "bell helmets", "microsoft", "citroen", "pirelli" and "formula 1 racing", is not affiliated with or endorsed by the original rights holders.

This is a 3D low poly model ,it was designed to provide a high definition in a low poly.
Standard low-poly mesh with specific poly count.
It`s the most accurate and realistic Haas VF16 of the market.
It has all of details of Haas VF16 model.
Rigged in the maya version.
This is a recreation of Haas VF16 model,it can suffer modification over the season.
Included all types os wheels, Romain Grosjean and Esteban Gutierrez textures.
The model is completely ready for use visualization in maya. For low poly model simply press 1 and for the high resolution press 3.
In Cinema4d go to function menu and subdivide.
In 3dmax meshsmooth
In the low poly:
Poly count : 69102
Vertex count : 71582
In the high poly:
Poly count : 1105648
Vertex count : 1115728
Textures included. Each texture is in jpg format and have a 4K texture resolution for high quality
It has color textures, specular textures, displacement textures,bump textures.
The files are obj, fbx, mb ,c4d and 3DS.
In formats c4d, 3ds, obj and fbx model exported to standard materials (textures), not contain mental ray shaders.
files with the model does not contain extraneous or hidden objects (lights, cameras, etc.). Included rigging and constrains, blend shapes and driven keys only in the maya format.
In the maya format you can easily change the wheels, the pilot and the DRS(open and close).
original file format maya render in linear sRGB
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