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Created in: 3ds Max 2012 Rendered with: Mental Ray Meshsmooth with smoothing groups can be used. Model in real world scale (scaled in meters). Control surfaces are not separated. It is single, unrigged object.
Fuselage textures in resolution: 4096 x 4096 pixels (diffuse, specular and bump channels)
---------------------- File formats: -MAX (native file format '3ds max 2012') -OBJ (model without subdivision) -OBJ (model with subdivision level 1) -OBJ (model with subdivision level 2)