Ready to simulate FumeFX scene. Created with 2 particle sources. One for shockwave and one for main explosion. No Fluid mapping or wavelet turbulence is used, grid details can be cranked up (this simulation done on 12GB RAM machine).
Post production - eyeon Fusion comp is also included. (Saphire OFX plugins is used, but not strictly required to get same result)
Created with 3dsmax 2012, FumeFX 3.0.1 (but no ffx3 features is used, can be opened with previous version)