albedo, metalness, roughness and normal maps are included (4 x .tga).
Please note that this model is optimised for PBR render scenario. Therefore it cannot be guaranteed that the model will shade correctly in non-PBR renderers.
The model is game ready and tested in Unreal Engine 4. The model has appropriate real world scale. The previews are rendered in Marmoset Toolbag.
MAX file has original mostly quads geometry (257 polys, 229 quads, 28 tris)). Other formats have tris only. There is mostly quad version of the OBJ included just in case you need to import it in your rendering application.
The FBX file has light map UVs for Unreal Engine 4.
Note for game engine users: The normal map does not include baked normals; this model uses mesh normals only. Therefore there is no need to worry about tangent space discrepancy.