Originally modelled in 3ds max 2015. Final images rendered with VRay 3. Clothing simulate in Marvelous Designer 4.
files: 3ds MAX 2015 Marvelous Designer 4 - clothes and project files
hair created with modify Hair and Fur (WSM), based on splines.
Models: Use of materials: Multi/Sub-Object, Blend, VrayMtl. 55 objects dimensions: 65,5 x 42,6 x 184 mm modify: hair and fur (WSM), VRayDisplacmentMod (disabled by default for doll), TurboSmooth (disabled by default), Atribute Holder.
textures: 2 Normal map (tif 2048x2048) for clothes; 8 Displacement map(tif 2048x2048) for doll; 1 Displacement map(psd 2048x2048) for head doll; 2 Displacement map(exr 2048x2048) for clothes; 19 Diffuse and blend map (jpg 2048x2048); 1 Texture map (jpg 256x195); 1 Environment HDRI (exr 5000x2500).
Rigging: Rigged only doll, clothes are not rigged and skinned. Simulation and animation clothing in Marvelous Designer 4. Rig without bones. 8 Controls: 2 wrist, 2 feet, head, torso, pelvis and root. Controls wrists and feet have extra control rotation elbows and knees as Atribute Holder modify.