Cookie Monster hairs are obtained with the modifier 'Hair and Fur' in 3D Studio Max Version (stadard tool). The hairs have been converted into mesh, to add them to the exchange formats (Obj and FBX) the 3DS can not handle the number of polygons hair. Note that the mesh of hairs are included in Max version too.
All object are quad only, the mesh is clean and perfect for games. Textures and materials are included into each archive.
Example of hairs obtained with modifier 'hair and fur' : Image #2 Example of Converted into mesh : Image #3
A readme file is included to explain how use correctly the modifier hair and fur.