The model was made for animation puposes so all switches, buttons, arrows and scales could be animated. There are animation keys remained on many parts so I decided to check the option 'The model is animated' on the first page of the description. Some instruments arrows are made with texture maps, so if you don't see it as a separate object, go to the material editor. Digital display readings like number of a radio channel, etc. are made as composite maps, so it's easy to set the desired number on any display. Indicator panels could be turned on/off the same way. The central and right multi-functional LCDs are made with static texture maps because in reality they have several hundreds display choices and it would be at least too laborious to fulfil it. During a night flight inscriptions on all consoles must glow, so they are made with masks in blend materials and could be 'turned on'. With the appropriate adjustment of light sources you can get the cockpit under night conditions.