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Steampunk Sheriff

$49$36.75
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2017 Default Scanline
3ds Max 2017 iray
3ds Max 2017 mental ray
Blender
3D Studio
OBJ
FBX
Collada

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3D Model Specifications
Product ID:1103586
Published:
Geometry:Polygonal
Polygons:64,000
Vertices:66,040
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2015
Currently sells 4 products
Achievements:
Product Rating
1 Rating Submitted
Description
.......::::GENERAL INFORMATION::::.......

-Each .rar has the format + the textures beside it

-This product includes three 3ds max versions:
    A.With Scanline standard renderer setups and standard materials
    B.With IRay renderer setups and materials
    C.With MentalRay renderer setups and materials

-Character is built to real-world scale. Units used: Centimeters . The character is 180 cm tall.

-Character is placed on the center of the world (0,0,0).

-Objects, Textures , Bones , Materials and Material Shaders are all clearly named.

-Character's Hair,Beard and Eyebrows are created with geometry.

-No Third-Party plug-ins needed.

-All preview images are rendered with IRAY renderer.

-Objects in the scene: -Costume - Head - Beard & Eyebrows - Hair - Gun.R - Gun.L - teeth - Eyes - Tongue

-Lights , Backgrounds , Floors ,etc... have been deleted and are not included in the formats.

-All preview images are rendered with no post-processing effect added.

-The Max files contains 4 layers
   1.The Default layer
   2.Steampunk Sheriff Mesh Objects
   3.Steampunk Sheriff Rig (contains all biped bones and facial rig)
   4.Bone Tips (contains all the tips of the Bones)

-Originally created with 3ds Max 2017.

                                     ......::::RIGGING::::.......

-Character is rigged and skinned (Biped+Skin)
-Facial animation is controlled by a Facial Rig giving full control over the face
-The facial Rig is parented to the head bone in the biped rig
-Facial rig contains:
.6 Eyebrow Bones (3 for each eyebrow)
.4 Eyelid Bones (1 for each eyelid)
.2 Eye Bones (1 for each eye)
.2 Cheek Bones (1 for each cheek)
.2 Nostril Bones (1 for each nostril)
.8 bones around the mouth to give full control over it
.3 Tongue Bones
.1 Jaw bone
.Total facial rig bones : 28
-Things such as the Guns and the Holsters of the guns have bones to control them
-Each Gun has 3 bones: (one for the actual gun , another one for the Hammer of the gun, and another for the Trigger)
-The Character has no keys set up to it
-All Bones are clearly named

                                       ......::::TEXTURES::::.......

-Diffuse Textures: -Costume Diffuse: 4096x4096 pixels / PNG / 13.0 MB
                     -Head Diffuse: 4096x4096 pixels / PNG / 8.85 MB
                     -Beard Diffuse: 2048x2048 pixels / PNG / 6.70 MB
                     -Hair Diffuse: 2048x2048 pixels / PNG / 5.86 MB
                     -Gun Diffuse: 2048x2048 pixels / PNG / 2.91 MB
                     -Teeth Diffuse: 2048x2048 pixels / PNG / 1.71 MB
                     -Eyes Diffuse: 1024x1024 pixels / PNG / 615 KB
                     -Tongue Diffuse: 1024x1024 pixels / PNG / 610 KB

   -Bump Maps:
                     -Costume Bump: 4096x4096 pixels / PNG / 20.1 MB
                     -Head Bump: 4096x4096 pixels / PNG / 27.6 MB
                     -Beard Bump: 2048x2048 pixels / PNG / 7.18 MB
                     -Hair Bump: 2048x2048 pixels / PNG / 8.87 MB
                     -Gun Bump: 2048x2048 pixels / PNG / 3.62 MB
                     
   -Specular Maps:
                     -Costume Spec: 4096x4096 pixels / PNG / 139 KB
                     -Costume Spec (for IRay and MentalRay renderers): 4096x4096 pixels / PNG / 222 KB
                     -Gun Spec: 2048x2048 pixels / PNG / 2.19 MB
                     -Gun Spec (for IRay and MentalRay renderers): 2048x2048 pixels / PNG / 2.19 MB

Total number of Textures: 17

Enjoy! :)
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