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Hockey Player Real-Time

$99
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Other 2016
FBX 2016

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3D Model Specifications
Product ID:1083637
Published:
Geometry:Polygonal Quads/Tris
Polygons:5,791
Vertices:6,107
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since March 2010
Currently sells 173 products
Achievements:
Product Rating
Unrated
Description
CREATION

The model and its accessories, if any, have been created with 3D Studio Max (2016 version)

The topology is made up of quads and triangles

The images have been created with the default scanline engine of 3D Studio Max (2016 version)

MATERIAL AND TEXTURES

Texture sizes are:

-character 2048x2048px

-helmet 1024x1024px

-hockey stick 1024x256px

-puck 1024x512px

All textures are in TGA format

The .jpg file 'environment_reflection.jpg' in the texture folder, have been used during the rendering process

The character has 3 different textures for clothes and helmet:

-orange

-red

-white

RIGGING AND ANIMATIONS

The model has been rigged with 3D Studio Max Biped

We added a ponytail to simulate the jawbone, and a bone for each eye

The package includes:

8 animations

-idle (from the frame 0 to the frame 100)

-idle loser (from frame 101 to frame 201)

-idle winner (from frame 202 to frame 272)

-shooting (from frame 273 to frame 314)

-skating (from frame 315 to frame 348)

-skating loser (from frame 349 to frame 415)

-skating winner (from frame 416 to frame 482)
-An additional file with all the animation added in a sequence on a single timeline through the mixer of 3D Studio Max (the intervals between the animations are pointed beside the name in the list below)

-T-pose

All the animations are in place

The animations have been crafted (no motion capture)

FBX

The FBX files of the animations have been ported with Autodesk FBX 2016

The bones of the biped are converted in dummy format during the porting from .max to .fbx

Please note that:

The FBX is used to provide interoperability between digital content creation applications, but unlike the original 3D Studio Max files, it can't be edited in the same way because it doesn't have the same features.

FOLDER CONTENTS

The package includes:

-the files .max and .fbx of the animations

-the files .fbx of the puck

-the files .fbx of the hockey stick

-the textures of the meshes listed before

For any concern or further questions feel free to contact us!

Do not forget to leave an item rating if you haven't already done!

***PLEASE NOTE THAT THIS IS NOT A REAL OBJECT!!!***
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