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WIcker Cappellini Chair

$10
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "cappellini", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2012 Default Scanline 2012
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3D Model Specifications
Product ID:745216
Published:
Geometry:Polygonal
Polygons:215,310
Vertices:201,991
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2013
Currently sells 146 products
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Legal Notice: The intellectual property depicted in this model, including the brand "cappellini", is not affiliated with or endorsed by the original rights holders.

Description
In 1989, Cappellini first introduced his S-Chair, now in the permanent collection of Museum of Modern art in New York. This model is a fully-modeled 'wicker' reproduction of his famous, stylish chair, and was created by me entirely in 3dsmax 2012. The chair comes fully textured, with it's own high resolution color, reflection/specular, and bump maps; suitable for close-up rendering, but you are also free to apply your own procedural texture if you desire. The circular 'base' for these chairs is usually contructed of light guage metal framing, so I didn't provide texture maps for that part of the object, however I did supply the UV coordinates template so that you can paint your own scratches, smudges, or reflection maps for your own detailed metal material, if you desire.

I have provided a color and bump map for the weave, border, support stuts, and wraps, which are high enough resolution, and tileable, and should work well in just about any render engine with minor tweaks to the bump strength, depending on how your render engine handles bump maps.

The .max 2012 scene file also comes complete with a simple background plane, and basic three-point lighting setup for the scanline engine, but you can easily customize the materials and lighting to suit your preferred render engine, and merge the grouped chair into any scene. The scene file is modeled n decimal inches (so you know what to use for scene scale conversion when you merge the grouped object).

OBJ users, the Poser OBJ version was exported with a scale conversion that should load with the appropriate scaling into most Poser 9 and PP2012 scenes if you remove all selections in the Wavefront OBJ Import Options dialogue box. BE SURE, when importing the object into Poser, to DE-select all options boxes in the Import Options dialogue; Centered, Place on Floor, Percent of Standard Figure Size, etc. NONE of these should be checked, and then the object should load on the floor with proper scale.
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