These models were made to avoid n-gons and keep polycount as low as possible:
- polycount - 8887 - textures resolution - 3200x3200, 800x800, 800x420, 420x320, 420x290, 659x627, 640x480, Mesh is clear, well done and optimized. Mostly quads - 96% Materials, textures, objects are clearly named in English.
NO MULTI/SUB-OBJECT MATERIALS! Nobody likes objects with many different materials assigned. This produce disorder in 'Material Editor' with a lot of needless, scattered 'multi materials'. There is no mess with textures and materials here. Only single materials were used (one exception - ivy material), morover each object have only one material assigned. No 'Multi/Sub-Object materials' = no mess in 'Material Editor'.