Rigged and Animated for: Lightwave 8.5 and up 3DS MAX 8 and up MAX 2009 generated FBX MAX 2014 generated FBX Lightwave 2014 generated FBX OBJ - includes base object and all morph target objs
Both models come with several pre-animated scenes to get you started.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
The main controlling object is the 'ROOT' bone
I have provided several scene files to get you started: Fly loop Land and Take Off
The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave) The feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)
There is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.
There are 22 Morph targets. (Lightwave) There are 19 Morph targets. (Max)
The 'Mouth' phonemes are controlled by 8 Morph targets: located when you select the Blue Jay mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave) located when you select the Blue Jay mesh and go to 'Modify' => 'Morpher' (Max)
But the mouth can be opened and closed with a bone as well.
The wings are controlled by 3 bones each and have 2 Morph positions, to spread the wing tips and 5 morph positions to fold the wing