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AN-M8 Smoke Grenade

Jan 4, 2017
CheckMate Lite Certified
3ds Max 2016  |  Default Scanline
Specular/Gloss PBR Textures
Unreal Engine 4 Textures
Unity Engine 5 Textures
Additional Texture Maps (Curvature/Color ID/UV Tem
Other Files
3D Model Specifications
2,474 Polygons
2,260 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 749440
283 Products
Since 2009

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AN-M8 Smoke Grenade is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders made with Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. Marmoset Toolbag 3 scene provided.


Low Poly Model

The grenade is separated into objects to make animation easier. They are arranged in the following hierarchy:


|| Geometry ||

-2474 polys
-4384 tris
-2260 verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Weapon Dimensions: 3'' x 3.2'' x 5.5''
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
No special plug-ins needed.
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

2048x2048 base color, roughness, metalness, normal and AO (ambient occlusion) maps

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them.

Substance Painter 2 source file available as an extra download.

++ BONUS ++

The high poly model used to bake texture maps is also available for download.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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