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Rheinmetall Chaff decoy launcher

$60
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "rheinmetall", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "rheinmetall", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray 2015
3ds Max 2015 Default Scanline 2015
Other 2015
FBX 2015
OBJ 2015
Carbon-Fiber.jpg
carbon fiber texture
mass_04_diffuse.jpg
diffuse
Straw-Rope-Background-23.jpg
cable
myDirt_01.png
dirt
myDirt_03.png
dirt
myDirt_05.png
dirt

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3D Model Specifications
Product ID:1067377
Published:
Geometry:Polygonal
Polygons:53,431
Vertices:58,401
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since February 2015
Currently sells 29 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "rheinmetall", is not affiliated with or endorsed by the original rights holders.

Description
The Mass Chaff decoy system is manufactured by the German division of Rheinmetall. It's main use is to defend the ship from sensor guided missiles by launching decoys.

- Germany (Brandenburg, Braunschweig,Frankenthal, Kulmbach, Baden-Wrttemberg)
- Canada (Halifax)
- Pakistan (Tariq)
- Finland (Hamina, Hmeenmaa, Rauma)
- Norway (Skjold)
- Oman (Khareef)
- Sweden (Gteborg, Stockholm, Visby)
- United Arab Emirates (Baynunah, Abu Dhabi, Falaj 2)
- Peru (Lupo)
- South Korea (LST-II)

The model is created in 3ds Max 2015, and rendered in V-Ray 3.2.
I work as close to real world scale as i can (in cm).
I build my models based on references found on internet. Blueprints, photos and data found on internet.

The materials are V-ray materials with some dirt textures. I have built most of my models with the same multi-material setup for easy adjustment.
Personally i like the clean untextured look, but if you are in the real-time game engine scene you will need to do some unwrapping work. For now, i will leave the models as they are.

For modelling i like to create hard surface models without sub-d options. I have subdivided the models before cutting out the doors or other shapes.
My opinion is that this will keep polycount relatively low.
The edges are bevelled in.

The shown renders are created with HDRI lighting, which is excluded from the scenes.
The images are without Photoshop post processing, except cutting out the background an giving them a simple drop shadow.

The model is divided in Base, turret, and gun for easy positioning. The pivots and hierarchy are setup correctly.
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