All the models created by subdivision surface method. Each and every single piece has it's own UV's. Every geometry has evenly distributed edges, so there is no UV streching, no texture deformation. Every piece has 4K texture map(Diffuse/Normal/Roughness/Metalness) Scene has perfeclty clean hierarcy (You can see an example on last image) Every shelf has some product groups(Products not real life brands.). Every product group has it's own UV's and textures. 5 different type of shelf model. Same objects created by instances for every shelf (for Maya file) Renders from V-ray for Maya but V-Ray scene is not included, there is only model itself.