The intellectual property depicted in this model, including the brand "super mario bros", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Summary: This project was natively created in Cinema 4D R16. Each shell has about 9000 polygons each (more for the blue one). Objects are UV unwrapped to prevent stretching Negative lighting was used for the dark shell interior. All materials for project require no textures (made completely in program). Topology is clean and smooth. Rendering was done in both STANDARD RENDERER and PHYSICAL RENDERER using ambient occlusion, subsurface scattering and global illumination. Project was lit using only a physical sky.
Materials: 3 unique shell materials (red,green,blue)[color,luminance (subsurface scattering), reflectance, bump] 1 unique bottom shell material [color, reflectance, bump] 1 unique white rim material [color, reflectance, bump]
Compatibility: Natively made with Cinema 4d R16 (compatible with other versions as long as reflectance channel exists)
FBX also provided with embedded materials.
OBJ also provided without materials for just the raw geometry.