3D model of Manta Birostris 'Giant Oceanic Manta Ray' created in Maya 2013. Real-world scale. Clean topology with quad polygons only. All objects properly named. Model fully rigged and ready for animation. Please watch attached video with rig preview. Also rig's readme file attached. Only eyes have overlapping UV's, all other parts non-overlapping.
Scene include 2 Environment setups, simply switch on/off layers with studio or underwater lights.
Main_Control - controls body position and rotation Neck_Control - control neck rotation Head_Control - controls head rotation lCephalicLobe_Control1-3 - control left cephalic lobe rotation rCephalicLobe_Control1-3 - control right cephalic lobe rotation Jaw_Control - controls jaw opening lEye_Control - left eye taget rEye_Control - right eye target liris_Control - left eye's iris size riris_Control - right eye's iris size Spine_Control1-3 - control spines rotation Tail_Control1-3 - control tail rotation lFin_Control,lFinPart_Control1-5 - control left fin rotation rFin_Control, rFinPart_Control1-5 - control right fin rotation DorsalFin_Control - controls dorsal fin rotation lPelvicFin_Control1-2 - controls left pelvic fin rotation rPelvicFin_Control1-2 - controls right pelvic fin rotation