Special Offer! Off

:::
Selected items only. See more offers in My Account.

Mangroves 2.0 3D model

$99
or
Royalty Free License
- All Extended Uses
Included Formats
Feb 11, 2019
CheckMate Pro Certified
Maya 2015 V-Ray 3.0

Don't see the file format you need?

Free File Format Conversion

Complete Confidence

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:1369160
Published:
Geometry:Polygonal Quads only
Polygons:43,087,339
Vertices:44,565,235
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2011
Currently sells 71 products
Achievements:
Product Rating
Unrated
Description
Dont let the high poly count intimidate or discourage you! This collection of 9 highly detailed red mangrove (Rhizophora mangle) trees is built up out of instanced geometry copies for roots, branches, leaves and pods. So even though the total polycount for the trees is 42960339, the total polycount without instanced copies is only 3469190. By making instance copies of these trees that are built up from instance copies, you can render a gazillion polygons without crashing your computer.

The scenes have been set up in centimeters. The tallest tree is 11.90m total height with 8m above water. The smallest tree is 4.20m total height with 2m above water. All root elements reach a depth of around 1.5 meters (5 feet) or more.

The trees can be moved around freely, and the water surface can be replaced with another piece of geometry. However, it is very important that the water surface stays at Y=0 for the Vray Root shader to work correctly.

Roots and branches are almost all seamlessly textured. The transitions that are not seamless are hidden from view high up in the canopies.

There are three 4K jpg textures for the trunks, branches and pods (Color, Gloss and Normal).
There are four 4K jpg textures for the roots (Shallow Color, Deep Color, Gloss and Normal).
There are nine 2K jpg textures for the leaves (Opacity, Front Color, Back Color, Front Gloss. Back Gloss, Front Normal, Back Normal and Translucence.

There is a collection of 100 tileable and looping 1K HDR animated caustic textures that are plugged into the directional light. This was not possible with Vrays sunlight. That is why I use a Maya directional light instead.

Wave height, size and speed, as well as the size of the caustics can be controlled through the WAVES control curve.

The FBX files will yield the instance copies and display layers.
Related Products
More Products By Artist