This mammut has a 4K displacement map, normal map, diffuse map and AO map. The hair is maped by a dense map and a length map and te diffuse map too. I was used it for only one small project. The mammut was modeled in mudbox and finished in 3dsmax. The fur is made by the hair and fur modifier in 3dsmax but if you dont like it to use, the normal map and displacement map give some real details for fake fur. The bones are the 3dsmax biped with a T-Pose and 2 more poses.