This male head was sculpted in Zbrush from scratch by me using photo references. Retopologized, UVed and textured by hand using photos of human skin.
Polygon count: Head - 2990 quads plus 4 tris behind the ears and inside Eyes - 1184 * 2 = 2368 quads and tris Teeth, gums and tongue - 9278 quads
Total amount: 14640 polys
Mesh is ready for rigging and animation. Please pay attention to the topology of the mesh if it suits your needs. The native file format is Maya binary 2015. Contains the head with a render setup.
Rendered using Vray renderer ver. 3.05 and FastSSS2 shader for linear workflow. Rendered images are saved in exr format, 32 bit. UVs are not overlapping except for the eyes which share UVs. Eyes consist of three meshes for sclera, cornea and iris.
This model is NOT rigged or animated and does NOT have any blendshapes. It can be setup in real-time engine such as Unreal Engine 4.
All textures are squared.
Textures in 4096 by 4096 in targa format (TGA) skin, teeth and tongue: Diffuse Normal (Tangent Space, skin only) Subdermal (skin only) Specular Overall (skin only)