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3D Model License: Standard    Upgrade License
Jan 2, 2013
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2011  |  mental ray
ZBrush 4_R2
3ds Max 2010  |  mental ray
OBJ
FBX 2012_2
3D Model Specifications
31,978 Polygons
33,410 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 710984
15 Products
Since 2010
8

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This is a model of a high detail Male character.

This version is not Rigged, for Rigged version check Product ID:        738339

Originally created with 3ds Max 2011 using the Mentalray renderer.

||USAGE||

This model is suitable for use in advertising, design visualisation,
forensic presentation, film, game cut scenes, etc.

||SPECS||

- This model contains 39 seperate objects, plus 1 studio object.
- This model contains 31,978 polygons with turbosmooth off.
- This model includes realistic Mentalray SSS shaders.
- This model uses WSM hair and Fur modifiers for eyelashes, eyebrows
and hair.
_ Includes Inner mouth teeth. gums and tongue

||PRESENTATION IMAGES||

- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.

||TEXTURES||

- All textures are in .tiff format, displacement maps are 16 bit
for easy editing. 55 textures included, with 22 materials(Shaders).

- 4096x4096 for main body, 10 maps.
- 2048x2048 and below for the rest
_ All body textures are hand painted.

||GENERAL||

- Model is built to real world scale.
- Units used: cm, model is 182.88cm tall (6').
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All mesh objects are editable poly with modifier stack intact.

||ADDITIONAL NOTES||

_All hair guides have been saved as splines, for style backup(Max).
_ZTool contains Body and Clothes.
_Obj contains unsmoothed meshes only (Quads).
_FBX may need shader and lighting setup.
_WSM hair and Fur modifiers not included with non 3DsMax formats, only hair base meshes.
_3DsMax 2013 needs service update 2 to render correctly.
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