The low poly mesh is used to control the high poly mesh, through the use of a displacement map. becaus of this workflow this character can be easily animated and adjusted(through the low poly mesh).
The character also has a good topology, which will benefit when rigging, adjusting and/or animating the character. This will result in clean deformations and an easy to work with character.
The textures(4096x4096) and shaders are also included. (textures are .tga the displacement map is .exr)
the .obj file that is included only contains the lowpoly base mesh! (this low poly mesh can be imported into other programs and built up using the displacement map and textures and can then be used in other programs.)