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Mahakala Mask(1) 3D model

$49
or
Royalty Free License
- All Extended Uses
Included Formats
Apr 17, 2019
CheckMate Pro Certified
Maya 2018 Arnold 5.0.1.0
FBX NA
OBJ NA
Mahakala sculpt6.ZPR
Zbrush Sculpt File
Mahakal texture.spp
Substance Painter Textured File
Mahakal_high poly.obj
Decimated High Poly Mesh

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3D Model Specifications
Product ID:1397825
Published:
Geometry:Polygonal Quads only
Polygons:9,200
Vertices:9,198
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2015
Currently sells 7 products
Achievements:
Product Rating
Unrated
Description
Mahakala Mask is a metallic mask of The Mahakala, protector deity of Vajrayana Buddhism, mostly in Tibetan tradition.
The mask can be used as game asset, as decor item.

The original model was created with Autodesk Maya 2018 & rendered in Arnold 5 with PBR texture.
No Animation or Rigging is included with the model.

II SPECS II
- Model is a single object
- 9200 polygons
- Preview images are rendered with Maya & Arnold 5
- Material used - Arnold aiStandardSurface
- The model has multiple grouped object which share a common material and UV map.
- Texture is created in Substance Painter, hence the provided shading settings shall be used for Arnold Renderer


Texture dimensions (all textures are in tiff format) -
2048 x 2048 Base (Diffuse) texture
2048 x 2048 Normal texture
2048 x 2048 Metallic texture
2048 x 2048 Roughness texture
2048 x 2048 Height (Displacement)texture
2048X1024 - HDR Panorama Image


II GENERAL CHARACTERISTICS II
- Clean mesh, quads only
- Model has real world scale (Unit - cm)
- Height:24.9 cm, Length:24.4cm, Width:11.3 cm
- Objects & Textures are named properly
- Preview render is created with HDRI - Arnold SkyDome Light and Arnold Area Lights & PBR Texture
- Rendered in Arnold 5.0.1.0


II SET UP II
- The model is a base model without any subdivision
- To get a proper render output one shall use the setup provided with the file
- In the Mahakal_MaskShape attribute editor Arnold Tab, Select Subdivision type as catclark, iteration 2 to 4 for smooth effect
- Smoothness can also be applied in Maya by pressing '3'


II ADDITIONAL II
The native file is light rigged and HDRI file is provided with the file

Different sizes of the same model can be used as needed
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