High Detailed Photorealistic Deer; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer (with HDR included) (Ready to render exactly as you see above) - eyes, corneas, gum, teeth and tongue are modeled separately. The model is provided in both the default rigging pose and signature/preview pose, in separate maya files -------------------- --5 High resolution textures (main color map is .tga): color.tga (4096x4096) specular.png (4096x4096) displacement.png (8192x8192) normal.png (8192x8192) HDR.HDR (3200x1600) ----------------------- Formats included:
DeerAnimatedRefMaya2018.ma - animations file referenced to the main rig (maya 2018 ascii) DeerPoseMaya2018Shave96v11.ma - signature/preview pose (maya 2018 ascii) DeerRigMaya2018Shave96v11.ma - default rig pose (maya 2018 ascii) DeerHairPrimitivesMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.
DeerAnimatedRefMaya2017.mb - animations file referenced to the main rig (maya 2017 binary) DeerAnimatedRefMaya2017.ma - animations file referenced to the main rig (maya 20175 ascii) DeerPoseMaya2017Shave95v5.mb - signature/preview pose (maya 2017 binary) DeerPoseMaya2017Shave95v5.ma - signature/preview pose (maya 2017 ascii) DeerRigMaya2017Shave95v5.mb - default rig pose (maya 2017 binary) DeerRigMaya2017Shave95v5.ma - default rig pose (maya 2017 ascii) DeerHairPrimitivesMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.
-Fbx- DeerHairPrimitivesFBX.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives. ----------------------- main deer mesh: 13616 eyeballs/corneas: 224 gum: 864 teeth: 4222 tongue: 146 background plane: 100 *********************** SHAVE AND A HAIRCUT NOTE: You would need Shave and A Haircut for Maya 2017/2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh. For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 7 minutes for a 1480x800 frame) --7 different hair systems for a total of about 2.5 mil. hairs. The Shave and Haircut Fur is included in each Maya format (2017 ma/mb). Included: Exported hair curves created by hair primitives (FBX and Maya 2015 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.5 (maya 2017) 9.6 (maya 2018) ** Please always use an updated - Shave and a haircut/ Shave for Arnold extension/ Arnold renderer - releases to avoid rendering issues.
RIG & ANIMATION NOTES: This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations.
9 fully editable animation sets have been included in maya files 2017/2018:
1) Death (1-33) 2) Walk loop (100-119) 3) Breath (200-234) 4) Run loop (300-310) 5) Eat (400-499) 6) Look by side (500-599) 7) Attack (600-650) 8) Gets hit (700-750) 9) Agressive (800-834)