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Game Character Biker

$119
or
3D Model License: Standard    Upgrade License
FORMATS
Maya 2017
steve_diffuseMap.tga
Steve_Hair_diffuseMap.png
Steve_Hair_SpecularMap.png
steve_metallicMap.tga
steve_normalMap.tga
steve_smoothnessMap.tga
steve_specularMap.tga
Other Files
Steve_Biker_Hair_textures.psd
Steve_Biker_textures.psd
3D Model Specifications
11,127 Polygons
6,964 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 1098918
2 Products
Since 2012

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Here it is my bold biker, Steve - I felt like giving him an identity of his own :)

Steve has been designed by me and has close to 11k triangles and 4k texture maps. It uses a diffuse map, normal and specular map. If you buy it you will also get the PSD file.

I have used Zbrush and Marvelous Designer for creating the high resolution meshes. All the details can be seen on the maps.

The character is rigged as you can see in the images above. It has controls for the eyes and for the eye blink. Closing the eyes was made via BlendShapes.

Enjoy animating!
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