M9 Pistol is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
First several renders done with 3ds Max and V-Ray. Other renders done in Marmoset Toolbag 3. V-Ray scene with camera and lighting setup is provided. There is also a standard 3ds Max scene with no lights or cameras. Marmoset Toolbag 3 scene provided as an extra download.
Low Poly Model
The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:
The M9 geometry has been triangulated to ensure it shades as accurately as possible in game engines.
M9: -11348 tris -6028 verts
9mm Cartridge: -616 tris -318 polys -321 verts
The cartridge model is made so that you can delete the bullet, leaving just the shell. This could be useful if you want to have ejected shell effects.
Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Weapon Dimensions: 1.5'' x 8.5'' x 5.5'' Tested in Marmoset Toolbag 3 (see renders) Tested in Unreal Engine 4 Tested in Unity Engine 5 V-Ray plugin needed for rendering in the native V-Ray 3ds Max file. Otherwise, no plugins needed. .obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
M9: 2048x2048 base color, roughness, metalness, normal and AO (ambient occlusion) maps
9mm Cartridge: 256x256 base color, roughness, metalness, normal and AO maps
There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped
I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them.
Substance Painter 2 source file available as an extra download.
++ BONUS ++
The high poly model used to bake texture maps is also available for download.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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