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M1A1 Thompson

$59
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "john thompson", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2019 Default Scanline
sp_m1a1.zip
Substance Painter 2018.2.1

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3D Model Specifications
Product ID:614528
Published:
Geometry:Polygonal Quads/Tris
Polygons:7,096
Vertices:6,253
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 279 products
Achievements:
Product Rating
2 Ratings Submitted
Marko Marcak
Jun 19, 2012
Another great model.
Karim Habbal
Jul 24, 2016
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "john thompson", is not affiliated with or endorsed by the original rights holders.

Description
M1A1 Thompson Submachine Gun is a high quality, low poly asset originally modeled in 3DS Max 2016 (now updated to Max 2019). The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders ARE included with the model.


||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-m1a1
    -magazine_30rounds
       -bullets 1 - 3
    -bolt
    -fireselector
    -frontswivel
    -magrelease
    -rearswivel
    -safety
    -trigger


|| Geometry ||

The polygon count in the right-hand panel is for weapon and magazine with 30 bullets.

Geometry count:

M1A1 without bullets in magazine:
-10542 tris
-6430 polys
-5578 verts

.45 ACP catridge:
-428 tris
-222 polys
-225 verts

The cartridge model is made so that you can delete the bullet, leaving just the shell. This could be useful if you want to have ejected shell effects.

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (cm)
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2019

|| Textures ||

Gun: 2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps

Magazine: 1024x1024 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps

.45 ACP Catridge: 256x256 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.

Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

The textures were made with Substance Painter 2. The source files are available upon purchase.

I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them.

There is another extra download for additional texture maps, which includes curvature, color ID, position, thickness and world space normal maps. These could be helpful for editing the textures if you don''t have Substance Painter 2.
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