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Lynx White (Animated)

3D Model License: Standard    Upgrade License
Aug 3, 2015
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2014  |  mental ray
3D Studio
FBX
OBJ
3D Model Specifications
8,594 Polygons
8,821 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 947059
256 Products
Since 2008
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'Lynx White (Animated)' is a high-quality 3d model to add more details and realism to your rendering projects. Fully detailed, textured model. Detailed enough for close-up renders. Comes with detailed textures.
Originally modeled in 3ds Max 2012. Final images rendered with mental ray.
The 3ds Max zip file contains also mental ray and standard materials scenes.
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Textures formats and resolution:
The model is provided with high-resolution texture (color maps are .JPG and .PNG):
Eurasian Lynx_White_UVs (4096x4096)
eyes (1024x1024)
Mouth-Diffuse (4096x4096)
Mouth-Bump (4096x4096)
Mouth-Normal-Map (1024x1024)
Nails_UVs (4096x4096)
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Features:
- Body, teeth, eyes, and claws are modeled separately...
- High-quality polygonal model.
- correctly scaled accurate representation of the original objects.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary).
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models grouped for easy selection & objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop the model into your scene and start rendering.
- No special plug-in needed to open the scene.
- Display Unit Scale is set - Metric/ Meters.
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Mesh Totals

Body - Polys:3900; Vertices:3926,
Mouth - Polys:3958; Vertices:4043,
Eyes - Polys:35 2; Vertices:388,
Nails - Polys:384; Vertices:464,

Total - Polys:8594; Vertices:8821,

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Rigging and Animation

Rigging was done via the CAT object.
Animation did via CAT Motion and Animation Layers...
Frame Rate is NTSC (FPS:30)

1) CATMotion Layer (In CatMotion Editor (the paw icon) you will find the main tow layers)
- Walk (01-48)
2) +W Walk Adjustment (Adjustment World - Adjustment for walk cycle)
3) Abs Signature Image (Absolute layer)

Notes:
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To activate the animation you have to select any bone first, then select 'Motion' -> 'Layer Manager', after you can select the 'CATMotion Layer' appropriate animation layer...

Attention:
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By default, an Absolute layer overwrites the previous layers animation with a new animation. This means that, with two Absolute layers on the stack, only the second layer has any effect. So, if you wish to use 'CATMotion' walk-cycle animation, you should disable all Abs (Absolute) layers...
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