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Lynx White (Animated)

3D Model License: Standard    Upgrade License
Aug 3, 2015
CheckMate Pro Certified
3ds Max 2014  |  mental ray
3D Studio
3D Model Specifications
8,594 Polygons
8,821 Vertices
Polygonal Quads only Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 947059
256 Products
Since 2008

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'Lynx White (Animated)' is a high-quality 3d model to add more details and realism to your rendering projects. Fully detailed, textured model. Detailed enough for close-up renders. Comes with detailed textures.
Originally modeled in 3ds Max 2012. Final images rendered with mental ray.
The 3ds Max zip file contains also mental ray and standard materials scenes.
Textures formats and resolution:
The model is provided with high-resolution texture (color maps are .JPG and .PNG):
Eurasian Lynx_White_UVs (4096x4096)
eyes (1024x1024)
Mouth-Diffuse (4096x4096)
Mouth-Bump (4096x4096)
Mouth-Normal-Map (1024x1024)
Nails_UVs (4096x4096)

- Body, teeth, eyes, and claws are modeled separately...
- High-quality polygonal model.
- correctly scaled accurate representation of the original objects.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary).
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models grouped for easy selection & objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop the model into your scene and start rendering.
- No special plug-in needed to open the scene.
- Display Unit Scale is set - Metric/ Meters.

Mesh Totals

Body - Polys:3900; Vertices:3926,
Mouth - Polys:3958; Vertices:4043,
Eyes - Polys:35 2; Vertices:388,
Nails - Polys:384; Vertices:464,

Total - Polys:8594; Vertices:8821,

Rigging and Animation

Rigging was done via the CAT object.
Animation did via CAT Motion and Animation Layers...
Frame Rate is NTSC (FPS:30)

1) CATMotion Layer (In CatMotion Editor (the paw icon) you will find the main tow layers)
- Walk (01-48)
2) +W Walk Adjustment (Adjustment World - Adjustment for walk cycle)
3) Abs Signature Image (Absolute layer)

To activate the animation you have to select any bone first, then select 'Motion' -> 'Layer Manager', after you can select the 'CATMotion Layer' appropriate animation layer...

By default, an Absolute layer overwrites the previous layers animation with a new animation. This means that, with two Absolute layers on the stack, only the second layer has any effect. So, if you wish to use 'CATMotion' walk-cycle animation, you should disable all Abs (Absolute) layers...
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