Modelled and animated by Torsten Schneyer, Anders und Seim neue LowPoly Ancient Ruins
Modelled and animated by Torsten Schneyer, Anders und Seim Neue Medien AG
This is a low poly mesh of a ancient oriental palace. With its 15050 polygons and its 18083 points its quit big, but still optimised for realtime 3D.
Use it in your game, your realtime-presentation or as a fast rendering background in your 3D rendering software.
You can combine the architextural elements to new buildings and create your own individual palace.
Beside the *.lwo file it contains a *.x version, so you can import it directly into your realtime engine without converting it!
The textures are in the right scale for realtime engines (128, 256 and 512) and mostly handmade and pre-shadet while using good texture-material.
Attention: The last screenshot was done in a realtime-engine to show the buildings impression in a game. Therefore the buildings where combined in a different way, and of course the mesh does not contain palms, rocks or backgrounds.