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Heroic Knight

$99
or
3D Model License: Standard    Upgrade License
FORMATS
NATIVE
Lightwave 11.6  |  Default Scanline
OBJ
FBX
Collada
DXF
3D Model Specifications
26,792 Polygons
26,807 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 858192
535 Products
Since 2013

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Modelled in LightWave

Folder Heroic Knight Iwo has 3 files(3 different files Iwo and LWS)

1.)Heroic Knight (With Morph Mixer ready for static change poses or animation)You can see an example in pictures.

Model Have got Parts Name:

-Heronic Knight-Armor
-Heronic Knight-Body
-Heronic Knight-Body Rotate
-Heronic Knight-Head
-Heronic Knight-Helmet
-Heronic Knight-Helmet Cover
-Heronic Knight-Helmet Detail
-Heronic Knight-Left Arm
-Heronic Knight-Left Hand
-Heronic Knight-Left Leg
-Heronic Knight-Sword
-Heronic Knight-Shield

Model Have Got Morph Mixer Names:

-Body Bottom Rotate
-Detail Parts (Animation)
-Details Parts Ground (Animation)
-Head Rotate Left
-Head Rotate Right
-Helmet Cover Open-Close
-Left Arm Rotate Down
-Left Arm Rotate Up
-Left Leg Rotate Down
-Left Leg Rotate Up
-Right Arm Rotate Down
-Right Arm Rotate Up
-Right Leg Rotate Down
-Right Leg Rotate Up

2.)Heroic Knight with Controllers(Ready For Animation)

-All Pivot Point set in a good position.
-All Controllers have limitations
   *Position
   *Scale
   *Rotation(like a real model are set limits)
      example:Leg does not rotates 360 degrees.
   *All Layers have the correct name.
   *All Controllers Have Destination to Part.
   *All Controllers Have Name.
   *Color Will Change When You select Controller
   *Layers-Parts-Controllers Have Expression and Relativity.
   

Model Have got Parts Name:

-Heronic Knight-Armor
-Heronic Knight-Body
-Heronic Knight-Body Rotate
-Heronic Knight-Head
-Heronic Knight-Helmet
-Heronic Knight-Helmet Cover
-Heronic Knight-Helmet Detail
-Heronic Knight-Left Arm
-Heronic Knight-Left Hand
-Heronic Knight-Left Leg
-Heronic Knight-Sword
-Heronic Knight-Shield
   


3.)Heroic Knight Rig

-All Bones properly named.
-All Bones Have Expression and Relativity with Model.

Model Have got Parts Name:

-Heronic Knight-Armor
-Heronic Knight-Body
-Heronic Knight-Body Rotate
-Heronic Knight-Head
-Heronic Knight-Helmet
-Heronic Knight-Helmet Cover
-Heronic Knight-Helmet Detail
-Heronic Knight-Left Arm
-Heronic Knight-Left Hand
-Heronic Knight-Left Leg
-Heronic Knight-Sword
-Heronic Knight-Shield


4.)+Animation Scene(Heroic Knight Running)

-All Tested and works fine.

-Modelled only on Quads without six or more poles.


-Model technically made of very high accuracy of the details and geometry.
-The model has the same scale as in reality.
-Properly connected all points.


-Model tested on: FPrime,VPR,Default Render,Kray

-Units used: Centimeters.


-Everything is checked for efficiency and quality.


-High Resolution Textures:5000x5000 pix

Formats:

-LWO+LWS (3 different Scene :Morph,Rig,Controllers)
-OBJ+MTL
-DXF
-FBX + (Have Bones) Ready For Animation
-DAE

Best Regards
Adrian
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