- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "luger", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Luger P08, Game Ready asset is a high quality, low poly asset originally modeled in 3DS Max 2017. The normal map was baked from a high poly model in Substance Painter 2018, making this product look very detailed without using many polygons. This product is intended for game/real time/ usage. This model is not intended for subdivision.The polycount is similar to the modern FPS AAA games.
The renders and wireframes were done in Marmoset Toolbag 3. (The triangulation of the the mesh topology is caused by Marmoset).
-All the main objects are separately and named correctly for an easy usage. -Includes: .obj, .max, .fbx, .3ds files -.obj ,.fbx and .3ds versions exported from 3ds Max 2017 -Includes Marmoset Toolbag 3 scene. -Includes Substance Painter scene for an easy export to different render engines. -An Unreal Engine 4.18 project is also included with textures and materials already correctly assigned. Ready to be used in your game.
|| Geometry ||
-Total polycount with full magazine (11 bullets + weapon):
5.710 Total Polys 5.806 Total Verts 11.470 Total Tris
-Total polycount without bullets ( Weapon only): 2.927 Total Polys 3.023 Total Verts 5.948 Total Tris
-Model unwrapped manually to make most efficient use of the UV space. -All materials and objects named appropriately -Tested in Marmoset Toolbag 3 (see renders) -No special plug-ins needed to use this product.
|| Textures ||
-1 4k Texture set for the weapon (Base Color, Metallic, Normal,Roughness, Ambient Occlusion) -1 1k Texture set for the bullet for the bullets (Base Color, Metallic, Normal,Roughness)
-Textures for Unity 5 have been exported and can be downloaded.
-All texture sets were exported at higher resolutions of the necessary resolution for an easier downscale of the texture size(if needed).
Textures in .targa format:
|| ++ BOUNS ++ ||
The high poly models used to bake texture maps is also available in the substance folder in .obj format.