Lucas is a realistic 3D model of a child of 9-11 years old created in 3ds max 2016 and zbrush and ready for animation. Low polygons and symmetrical topology created with 3ds max and rendered with vray 3.2.
Upgraded on 04.2019 rigging with biped and skin and added as an extra file.
- custom rig based on bones (65 bones) and skin that includes: IK, custom controls for arms, legs, hip, head, eyes and comes with an info file that explains how to use the rig controls - poses included: T pose and main pose - hair is created with 3ds max hair and fur system and has included guides in the scene - shirt and jeans and rigged and both have custom morphs to deform properly in the rendered pose - shoes are rigged also - 6 facial expressions included: smile, surprised, scared, angry, happy and sad - realistic vray materials used - scene objects are individually named and organized by layers/groups - model height 135cm with shoes - clothes can be detached from the body - This model contains poles (more than 5 edges that converge to a single vertex) - lights and rendering scene included - units:cm
INCLUDED: - 3ds max 2016, 3ds max 2013, obj and fbx files (some might not support rigging and other features) - included poses as cpy file - bone rig and biped rig in 2 different files - 23 texture maps - Lucas's body - casual shirt, jeans and shoes - mouth interior - hairstyle
MAPS Body: diffuse (6000x6000), displacement, specular and normal (4096x4096) Clothes: diffuse, bump, normal and displacement (4096x4096) Jeans: diffuse, normal and displacement (4096x4096) Shirt: diffuse, normal and displacement (2048x2048) Hair: opacity (512x512) Shoes: diffuse, specular, normal and displacement (4096x4096) Mouth: diffuse, displacement, normal, scatter and specular (4096x4096) Eyes: diffuse (2048x2048) Eyelashes opacity (2048x2048) Hdri environment map
The model was only tested in 3DS Max and the results may not look the same depending on the program used.
Don't forget to check out other models also by clicking on my name. Thanks.