This low-poly model created for use in real time applications. Renders are done in real time with a DirectX shader to show how this model will really look in a game. The normal map was baked from a high poly model to create detail with a low poly count.
Formats: - 3dsmax 2010 - .fbx - .obj
Features: - 1024x1024 diffuse, specular and normal (inverted green channel) maps in .tga formats - 4 LODs - 2 UV Channel (second for lightmap) - Collider mesh (_CLOD0)
- Pivot point centered at origin - Model scaled to approximate real world size (centimeters) - All objects and materials appropriately named
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