The intellectual property depicted in this model, including the brands "dakar rally", "world rally championship", "rally car racing" and "michelin", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Legal Notice: The intellectual property depicted in this model, including the brands "dakar rally", "world rally championship", "rally car racing" and "michelin", is not affiliated with or endorsed by the original rights holders.
Low-poly subdivision-ready MINI WRC Car 3d model with PBR materials (Specular and Metallic workflows).
Advantages of the model:
- Very clean geometry. - This model is maximally optimized for use in 3d games and VR. - Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry. - Real world scale. So you can easily import this model in your project without need to change anything. - The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations. - Divided into functional parts and grouped for easy editing and using in game engines. - The model consists of 49 separate objects grouped together. Each of this objects has a simple and understandable name. - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines!
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.
Polygons count: 22510 (no n-gons) Vertices count: 23385
Materials: A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard.
Textures (Specular workflow): - Diffuse (2048 x 2048 PNG) - DX NormalMap (2048 x 2048 PNG) - Specular (2048 x 2048 PNG) - Glossiness (2048 x 2048 PNG) - Opacity (2048 x 2048 PNG) - Emissive (2048 x 2048 PNG)
Textures (Metallic workflow): - Base Color (2048 x 2048 PNG) - GL NormalMap (2048 x 2048 PNG) - Metallic (2048 x 2048 PNG) - Roughness (2048 x 2048 PNG) - Opacity (2048 x 2048 PNG) - Emissive (2048 x 2048 PNG)
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010)
There are two versions of the model in all archives with additional formats: The original one and one with the applied turbosmooth (1 iteration) modifier.