A cartoonish little devil. This is a subdivision character fit for animation/general visualization.
Rendered in Cycles with two Sub_D iterations applied, issued in polygonal form. Modeled in real world scale (metric system). This creature is 1 meter tall (horns included!). Triangles/vertices counts refer to the polygonal version. Specifics wit 2 Sub-d iterations applied: Triangles: 99200 Vertices: 49692 Geometry is meant for subdivision and is full quads. Two objects: The character The eyes This character has a basic mouth cavity (no gums/teeth/tongue), eyes are 'spherified' subdivided cubes. Fully UV unwrapped, no overlapping UVs. One set of 4096x4096 textures in .Png format: Diffuse Normal Sub dermal These textures are zipped in a dedicated .Rar, available as a customer download only. Two materials which might need rebuilding when imported in an application other than Blender. Note for .Fbx users: Cycles materials are exported correctly, albeit as simple Phongs. You won't need to rebuild the materials from scratch. Exported at the origin with zeroed transforms. All objects, textures and materials are meaningfully named.