Realistic limestone outcrops for ingame realtime graphics. Just put them on top of a normal height field to spice up a scenery.
The outcrops utilise fake voxel technology for a high-poly look. Objects are patches and are subdividable according to users needs. The material hierachy includes a detail map, normal and opacity maps.
Shrubs provide extra detail.
A Unity v3.4 PRO version provided, download realtime demo for a walkthrough. This package includes custom shaders and shader wind animation on the shrubs.