Sep 29, 2011
Apr 14, 2014
|Well modeled. thank you.|
The fine print with English and Spanish warnings were recreated in vector. SVG and 2048x256 png map are included.
(Base is UV mapped, but I used cylindrical mapping because of the sub-surf stretching.)
The inner glass is mapped with a UV emit map to exclude the thick phosphor at bottom.
In blender file:
Scene: 'Preview Renders'
(Changed with number keys, hold shift to turn on multiple layers.)
1: cameras, lights, top of on CFL base. (lighting trick)
2: rest of on CFL.
3: reflective floor
7: duplicate off CFLs
8: outer bulbs for off CFLs.
(so that lighting can reach inner bulb.)
Scene: 'Just CFLs'
1: CFL with Subsurf on.
2: CFL with Subsurf off.
3: CFL with baked Subsurf level 1
4: CFL with baked Subsurf level 2
-Adjustable glass curve
(Change the 'DefResolU', in edit buttons window.)
-Lattice for top bulge.
-Adjustable bevel circle.
-Screw base array object.
-Experimental Duplivert light rig.
**Please rate and include suggestions for improvement!**