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SS John W. Brown Liberty ship

$389
or
FORMATS
NATIVE
Maya 2015  |  mental ray
Maya 2015  |  mental ray
FBX
OBJ
Other
3D Model Specifications
292,458 Polygons
154,909 Vertices
Polygonal Geometry
Textures
Materials
non-overlapping Unwrapped UVs
Product ID: 946255
43 Products
Since 2005

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The Liberty ships were cargo ships built in the United States during World War II. They were cheap and quick to build, and came to symbolize U.S. wartime industrial output. Sixteen American shipyards built 2,751 Liberties between 1941 and 1945, easily the largest number of ships produced to a single design.

The production of these vessels mirrored, at much larger scale, the manufacture of the Hog Island ship and similar standardized types during the First World War. The immense effort to build Liberty ships, the sheer number of ships built, and the fact that some of the ships survived far longer than the original design life of five years, make them the subject of much study.

Battleship is a high quality model that will enhance detail and realism to your rendering projects. The model has a fully textured design that allows for close-up renders, and was originally modeled in Maya 2015 and rendered with MR.

This model is suitable for use in games, broadcast, high-res film close-ups, advertising, design visualization, etc.

*High quality polygonal model - correctly scaled accurate representation of the original objects
*Coordinates of the location of the model in space (x0, y0, z0)
*Modelled in Maya 2015. Final images rendered with Mental Ray.
*Materials, textures have the correct names
*Model can be animated
*All shaders are gamma corrected
*All pivots in place
*HDRi and lights are included in to scene
*Textures formats: TIF
* Topology: the model consist of mostly quads.
* The textures are hand painted.

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- Textures formats: TIF
- Textures resolutions: 512*512, 1024*1024, 2048*2048, 4096*4096, 8192*8192
-11 Textures of DIF, SPEC, BUMP, SCRATCHES, DIRT, HDR
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Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.*******************
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