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In the folder'maps' you will find all the maps and the HDRI, used for rendering. The preview images are from the first preview vray scene. Based on subdivided geometry (turbosmooth).
01.LG G Pad 8.3 No turbosmooth: 32585 vertices, 29288 polygons. With Turbosmooth on=2 : 405122 vertices, 778489 polygons.
02.LG G Pro Lite No turbosmooth: 36007 vertices, 32811 polygons. With Turbosmooth on=2 : 463807 vertices, 897289 polygons.
03.LG G Pro Lite Dual No turbosmooth: 35509 vertices, 32375 polygons. With Turbosmooth on=2 : 454599 vertices, 879277 polygons.
04.LG Optimus GJ E975W No turbosmooth: 30807 vertices, 27696 polygons. With Turbosmooth on=2 : 403736 vertices, 777803 polygons.
05.LG Optimus L4 II Dual E445 No turbosmooth: 24003 vertices, 21732 polygons. With Turbosmooth on=2 : 281426 vertices, 541350 polygons.
06.LG Optimus L4 II E440 No turbosmooth: 22959 vertices, 20901 polygons. With Turbosmooth on=2 : 272098 vertices, 525316 polygons.
07.LG Optimus L9 II D605 No turbosmooth: 25966 vertices, 23923 polygons. With Turbosmooth on=2 : 287047 vertices, 556290 polygons.
NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The 'obj.zip' is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.