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In the folder'maps' you will find all the maps and the HDRI, used for rendering. The preview images are from the first preview vray scene. Based on subdivided geometry (turbosmooth).
01.LG Optimus F3 No turbosmooth: 28575 vertices, 25898 polygons. With Turbosmooth on=2 : 250330 vertices, 481621 polygons.
02.LG Optimus F7 No turbosmooth: 28485 vertices, 25938 polygons. With Turbosmooth on=2 : 350764 vertices, 677961 polygons.
03.LG Optimus G Pro No turbosmooth: 51973 vertices, 46232 polygons. With Turbosmooth on=2 : 300109 vertices, 551387 polygons.
04.LG Optimus L5 II Dual E455 No turbosmooth: 32983 vertices, 29472 polygons. With Turbosmooth on=2 : 413416 vertices, 794434 polygons.
05.LG Optimus L5 II E460 No turbosmooth: 29361 vertices, 26357 polygons. With Turbosmooth on=2 : 250799 vertices, 482689 polygons.
06.LG Optimus L7 II Dual P715 No turbosmooth: 32133 vertices, 28695 polygons. With Turbosmooth on=2 : 238265 vertices, 455452 polygons.
07.LG Optimus L7 II P710 No turbosmooth: 53323 vertices, 47657 polygons. With Turbosmooth on=2 : 304900 vertices, 560269 polygons.
NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The 'obj.zip' is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.