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In the folder'maps' you will find all the maps and the HDRI, used for rendering. The preview images are from the first preview vray scene. Based on subdivided geometry (turbosmooth).
01.LG_Optimus_2_AS680 No turbosmooth: 18709 vertices, 16934 polygons. With Turbosmooth on=2 : 196613 vertices, 380340 polygons.
02.LG_Optimus_4X_HD_P880 No turbosmooth: 55086 vertices, 51777 polygons. With Turbosmooth on=2 : 266203 vertices, 476700 polygons.
03.LG_Optimus_L3_II_Dual_E435 No turbosmooth: 24723 vertices, 22161 polygons. With Turbosmooth on=2 : 300308 vertices, 577557 polygons.
04.LG_Optimus_L3_II_E430 No turbosmooth: 19627 vertices, 17738 polygons. With Turbosmooth on=2 : 228964 vertices, 440745 polygons.
05.LG_Optimus_L9_P760 No turbosmooth: 50410 vertices, 44935 polygons. With Turbosmooth on=2 : 200720 vertices, 350705 polygons.
06.LG_Optimus_L9_P769 No turbosmooth: 48562 vertices, 43128 polygons. With Turbosmooth on=2 : 258155 vertices, 470451 polygons.
07.LG_Spectrum_II_4G_VS930 No turbosmooth: 53323 vertices, 47657 polygons. With Turbosmooth on=2 : 304900 vertices, 560269 polygons.
NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The 'obj.zip' is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.