The texture is fully procedural requiring no actual image maps which makes this even easier to move between scenes.
The texture is only applicable with the Max model although the meshes of the Obj and Max versions are fully unwrapped ready to apply your own textures with ease.
The poly and vertex count refers to the amount of polys on the base model. Consequently higher meshsmoothing will increase the poly count significantly.
The Obj file includes three models that have differing poly counts. Low med and high poly res.