* Scene is in real world scale and metric units with centimeters is used. * Scene has mental ray setup with default standard, ambient occlusion and DGS materials are used. * Screen is 15,6 inch and model length: 31,273cm, width: 40,655cm, height: 4,173cm. * Model has 2 groups and 1 object. The group 'Laptop_keyboard' is keyboard part and has 10 objects, The group 'Laptop_screen' is screen part and has 8 objects with turbosmooth modifier. There is also screen_lcd object is linked to group 'Laptop_screen' Model has 19 objects in total. * Object 'partsmetalsmoothed', object 'keyboard_main' and the group 'keyboard_sreen' are smoothed with turbosmooth modifier. * Model is polygonal with quads and tris only. * Model has 35905 polys and 37992 verts unsmoothed. * Model is not rigged or animated but screen part of laptop is linked to the point helper which is placed on the hinge and so can be rotated, opened and closed easily as you can see in the second 360 degree animation. * There are 9 cameras and 8 omni lights in the scene. * There is object 'environment' in the scene for the ground and environment. * Textures: laptopmap.tga, TGA file, 4000x4000, texture on the keyboard part of laptop. (unwrapped UVs) kbletters.tga, TGA file, 4000x3000, texture on the keyboard pad. speakers.png, PNG file, 1850x112, texture on the speakers. inputs1.tga, TGA file, 205x89 socket texture. inputs2.tga, TGA file, 129x128 socket texture. * Object 'keyboard_main' is UVs unwrapped. * OBJ, FBX and DXF files are also included. * In subdivision wireframes, blue parts are unsmoothed as it says 'subdivision level o' in blue color, white parts are smoothed objects as it says 'subdivision level 1' in white color..