The lamp consists of two shaders, the sconce glass, and the metal. Both of these use Arch & Design materials, however, any texture files needed are included. It will be easy to get the same results if you don’t have access to the Arch & Design library.
The geometry is all polygonal, created with sweeps, lathes, and shell modifiers. The object’s modifiers were kept ‘in-tact’ when possible, so it is possible to bump the geometry up or down.
Included file types are: .max, .dwg, .fbx, and .obj The .max scene was created with 3ds max 9.
The sconce light used in the presentation image is a simple point set at 750cd with an attenuation of about 18”