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Lamp helical Fluorescent

$29
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2012 V-Ray 2.3

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3D Model Specifications
Product ID:1001014
Published:
Geometry:Polygonal Quads only
Polygons:3,766
Vertices:3,854
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since August 2015
Currently sells 387 products
Achievements:
Product Rating
Unrated
Description
This Lamp helical Fluorescent is a high quality.
The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray.
The model is accurate with the real world size and scale.
High quality model for TurboSmooth.

Specifications:

This model contains 5 separate objects.
This model contains 3766 polygons.
This model contains 3854 vertices.
This model is included in versions V-Ray. Have materials and textures included.

Presentation images:

All preview images are rendered with V-Ray as Renderer
Lights and cameras are not included in the file.

Textures:

There are 15 textures in scene.
Texture size:
glass_helical_diffuse.png       4096*4096
glass_helical_reflect.png       4096*4096
glass_helical_refract.png       4096*4096
glass_white_helical_bump.png       4096*4096
glass_white_helical_diffuse.png       4096*4096
glass_white_helical_reflect.png       4096*4096
plastic_black_helical_bump.png       4096*4096
plastic_black_helical_diffuse.png       4096*4096
plastic_black_helical_reflect.png       4096*4096
plastic_white_helical_bump.png       4096*4096
plastic_white_helical_diffuse.png       4096*4096
plastic_white_helical_reflect.png       4096*4096
thread_helical_bump.png       4096*4096
thread_helical_diffuse.png       4096*4096
thread_helical_reflect.png       4096*4096

General:

Model is built to real-world scale
Units used: mm
Scene objects are organized by groups.
No third-party renderer or plug-ins.

Additional notes:

- File formats other than 3ds Max exported as base mesh (not smoothed).
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